Instead of the simply Case 1, 2 and 3 to detirmine what a computer controlled country
will do I want to create a new "Type" variable. Different computer rulers will be of
different types. The Choice variable will be between 1-100 instead of 1-3.
The A.I. "types" will also have differnt likelihoods of attack. Some will wait to
attack until they have at least double the troops of their enemy, some will attack much
more readily.
Note : All A.I. rulers will behave the same in certain situations, for example they
will all continue to move troops to adjoining nations and will all automatically hire if
they have fewer than 25 men. Also if they have no surrounding hostile nations they
will hire rather than train.
Leader Personality Types
Type 1
: Patient 50% likely to build into economy, 25% train, 25% hire.
Attack Attributes : Will wait until he has at least 2 times as many men as
defender. His genral chance of attack will also be 5% less than normal.
Type 2 : Builder
70% economy, 15% train, 15% hire.
Attack Attributes : Will wait until he has at least 2 times as many men as
defender. His genral chance of attack will also be 10% less than normal.
Type 3 : Reckless
30% economy, 35% train, 35% hire.
Attack Attributes : Will wait until he has at least 1.5 times as many men as
defender. His genral chance of attack will also be 5% more than normal.
Type 4 : Warlord
10% economy, 50% train, 40% hire.
Attack Attributes : Will wait until he has at least 1.5 times as many men as
defender. His genral chance of attack will also be 10% more than normal.
Type 5 : Nuetral
0% economy, 0% train, 0% hire.
Attack Attributes : Nuetrals never attack, they never do anything, they are
just there to act as barriers between certain nations.
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