Instead of the simply Case 1, 2 and 3 to detirmine what a computer controlled country will do I want to create a new "Type" variable. Different computer rulers will be of different types. The Choice variable will be between 1-100 instead of 1-3.

The A.I. "types" will also have differnt likelihoods of attack. Some will wait to attack until they have at least double the troops of their enemy, some will attack much more readily.

Note : All A.I. rulers will behave the same in certain situations, for example they will all continue to move troops to adjoining nations and will all automatically hire if they have fewer than 25 men. Also if they have no surrounding hostile nations they will hire rather than train.

Leader Personality Types

  1. Type 1 : Patient

    50% likely to build into economy, 25% train, 25% hire.
    Attack Attributes : Will wait until he has at least 2 times as many men as defender. His genral chance of attack will also be 5% less than normal.

  2. Type 2 : Builder

    70% economy, 15% train, 15% hire.
    Attack Attributes : Will wait until he has at least 2 times as many men as defender. His genral chance of attack will also be 10% less than normal.

  3. Type 3 : Reckless

    30% economy, 35% train, 35% hire.
    Attack Attributes : Will wait until he has at least 1.5 times as many men as defender. His genral chance of attack will also be 5% more than normal.

  4. Type 4 : Warlord

    10% economy, 50% train, 40% hire.
    Attack Attributes : Will wait until he has at least 1.5 times as many men as defender. His genral chance of attack will also be 10% more than normal.

  5. Type 5 : Nuetral

    0% economy, 0% train, 0% hire.
    Attack Attributes : Nuetrals never attack, they never do anything, they are just there to act as barriers between certain nations.